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Introducing Cubetto, a wooden robot that can teach young kids the basics of coding — without a screen.
This intergenerational program sources local teens to answer older patrons' tech questions.
How do you circulate 40 robotic LEGO kits to 31 branches without losing the pieces — and your mind?
Skokie Public Library has created a sugar-coated program to teach kids about the brain.
A monthly series of scientist talks cover STEM topics in an engaging, relatable way — with cookies.
An Indiana library used a surplus of moving boxes to bring the popular Angry Birds game to life for its teens.
For a successful kids' program, you just need simple activities, curiosity and a willingness to get dirty.