Learn about why gaming should be offered in libraries, and how to get started offering this type of programing in yours.
Please join us for another Webinar Wednesday! Get Ready for Gaming Day! National Gaming Day will take place on November 13, 2010. In anticipation of this event, Kelly Czarnecki and Christine Bretz, librarians with Charlotte Mecklenburg Library, will share their experiences with teen gaming in public libraries. Gaming as related to literacy and already familiar library services will be discussed. Participants will learn how to start offering gaming programs in their library, with high- and low-tech options for large and small budgets.
This program qualifies for 1 hour of Texas State Library Continuing Education credit. However, printed Certificates of Completion will not be issued for this online workshop. Instead, a follow-up email will be sent 2–3 business days after the workshop to individuals who logged in and attended the live Webinar. Webinar Attendees are advised to save and/or print the follow-up email as it will serve as proof of attendance for CE purposes. Please note: while participants are certainly welcome to view the Webinar in pairs or groups via a single computer if they feel it is necessary, please be advised that only the individual who logs in to the live event will be eligible to receive CE credit.
To view this webinar, copy and paste the hyperlink into a Firefox or Internet Explorer browser.
Kelly Czarnecki, teen services librarian, Charlotte, North Carolina
Kelly Czarnecki is a Teen Services Librarian in Charlotte, North Carolina. She is an author and speaker. She was a Library Journal Mover and Shaker in 2007 for her work with teens and technology. She has published Gaming and Libraries, part of the Tech Set with Neal Schuman. She writes the School Library Journal column “Gaming Life.” In her spare time she enjoys reading young adult fiction and nonfiction.
Christine Bretz, teen services librarian, Charlotte, North Carolina
Christine Bretz is a Teen Services Librarian in Charlotte, North Carolina. She works with Charlotte Mecklenburg Library’s Teens and Technology Team in coordinating technology-related programs systemwide and has offered several gaming tournaments as well as a game design series at her location. She assists with the production of the library’s Reader’s Club website, providing reader’s advisory services to adults and teens nationwide. She enjoys reading teen and adult fiction in her spare time.