Library PokéNight was an event held to engage "Pokémon Go" players and draw them into the library. Attendees went on a PokéWalk around the downtown area and hit three PokéStops, then returned to the library for button-making, cookie decorating and other passive programs.
We had 18 people show up (not including staff) — a good mix of teens and young adults. The goal was to capitalize on the fact that we are a "Pokémon Go" PokéStop, and it worked!
Use "Pokémon Go" to engage teen patrons with passive programming and other Pokémon-themed activities.