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'Breakout' of the Mold: Breakout Programs in Libraries

klewallen's picture
Group of boys who almost broke the code

Like the increasingly popular "escape rooms" — in which players solve a series of puzzles to break out of a room — Breakouts use a compelling story, time limit, and series of puzzles to create an interactive game. But instead of breaking out of a locked room, students must work together to break into a tightly locked box before the timer runs out. Puzzles lead to the combinations for the different types of locks, and many games also include a digital element.

No-Sew Pillows for Giving

Heart pillow

If you’re looking for a program that makes everyone feel good, this is it. The Bedford (Ind.) Public Library presented two workshops where attendees cut, tied and stuffed 137 no-sew pillows for donation to the special needs wing of a local nursing home. The library made it possible for even young children to participate. 

Exploring Memory and the Brain with Kids

A neuron made out of candy

At Skokie Public Library, we recently spent four months exploring different aspects of what it means to be human, as a host site of ALA's Exploring Human Origins exhibition. In one of our upper-elementary science programs, we focused specifically on the human brain and its memory capabilities. The program was literally sugar-coated, as you’ll see below.

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