Like the increasingly popular "escape rooms" — in which players solve a series of puzzles to break out of a room — Breakouts use a compelling story, time limit, and series of puzzles to create an interactive game. But instead of breaking out of a locked room, students must work together to break into a tightly locked box before the timer runs out. Puzzles lead to the combinations for the different types of locks, and many games also include a digital element.
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If you’re looking for a program that makes everyone feel good, this is it. The Bedford (Ind.) Public Library presented two workshops where attendees cut, tied and stuffed 137 no-sew pillows for donation to the special needs wing of a local nursing home. The library made it possible for even young children to participate.
At Skokie Public Library, we recently spent four months exploring different aspects of what it means to be human, as a host site of ALA's Exploring Human Origins exhibition. In one of our upper-elementary science programs, we focused specifically on the human brain and its memory capabilities. The program was literally sugar-coated, as you’ll see below.