The Harry Potter Escape Room gave patrons 30 minutes to work together to find clues and solve puzzles. Cracking the code granted them escape from a locked room decorated like a section of the Great Hall.
We had no money to create the escape room, so our challenge was creating clues and using decor that we could find, for free, on our own. The trick proved to be starting with an inventory of what we had on hand.
A new variation on escape rooms for Hogwarts fans — this time, without spending a dime.