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Book Bathing

 Illustration of hands holding a cup of coffee on pink background with yellow stars. Text reads: You are here, in the library. An immersive mindful book bathing experience.

Book Bathing provides an opportunity for library users to reimagine the physical space of a library and engage all of their senses through a guided mindfulness audio experience.

Finals Week Pet Grams

PetGram example from McDaniel. Photograph of a dog named Bandit. Text reads: Bears. Beets. Believe you can do it!

Due to the COVID-19 pandemic, many academic libraries were faced with the challenge of supporting academic success while most students were off-campus and taking online classes. Many outreach librarians turned to virtual programming.

Pet Grams were developed as a way to reach out and connect virtually with patrons, no matter their location. The main outcome for Pet Grams is to share kindness and motivation during a stressful time in the semester, especially for students but also for other community members who may also need support.

Creating Original Murder Mysteries in the Library

Skull Photo by Bistrian Iosip on Unsplash

Mystery events are a fun and creative way to highlight library spaces and resources, as well as create interesting and memorable experiences for users.

While you can always invest in pre-made “Mystery in a Box” games or hunt down online kits, there is great enjoyment in designing your own custom mystery, for both the participants and the design team. It also allows you to incorporate the use of library resources and spaces in an educational and informative way (all under the guise of mystery-filled fun).

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