The 2019 American Association of School Librarians (AASL) National Conference was held in Louisville, Ky., in November. While the weather in Louisville was decidedly frosty, the atmosphere in the convention center was warm and enthusiastic.
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As school librarians, we want our students and patrons to feel welcome in our space. We want to build community — and programming is a great way to do it.
The new American Association of School Librarians (AASL) Standards expressly address inclusivity in the standards with "Include," one of the Standards' six Shared Foundations. "Include" states that students, librarians and libraries will be able to “demonstrate an understanding of and commitment to inclusiveness and respect for diversity in the learning community.”
Last month, our blog provided an introduction to deepfakes, a technique in which artificial intelligence-based technology is used to alter or produce video content, tricking viewers into believing that something happened when it actually did not.
This month, we follow up with more on this important subject, including resources and programming ideas for all ages.
In honor of Star Wars Reads Month in October, our library held programs related to the iconic movies. We capped it all off with a Star Wars Spelling Bee at the end of the month, at 4:30 p.m. on a Thursday.
We picked specific words related to the movies and provided example sentences related to the movies to provide context. The event ended with a costume contest.
In 2016-17 and 2017-18, Montclair Community Library hosted a YA Digital Book Trailer Contest for students in grades 9 through 12. Students read a YA book, then created and produced a trailer to inspire others to read the book. The trailers could be live action, animation or stop-action, with voiceover, music, narration and special effects.
A few months ago on Programming Librarian, I talked about asking a trivia question as part of your passive programming. Now, I've taken it a step further to create a Trivia Master Challenge that encourages students to search the library’s catalog, explore our nonfiction section, and learn how to search successfully within a book.
In 2015, the United Nations established 17 Sustainable Development Goals (SDG) with the intent that these goals be met by 2030. In May 2019, the UN began an SDG Book Club for young people. The UN encourages young people to read the books that they hope “will inspire the children to help make the world a better place for everyone.”
As we look to fall 2020 and our start to the school year, one thing is certain: it will be like no other start we have experienced before. Many districts have already decided to begin the year virtually, and others are sure to follow. Districts starting with a hybrid model of mixed virtual and face-to-face learning will also face challenges that we have not yet encountered.
National History Day (NHD) projects have been part of our collaborative library programming for years. They are a great way for students to learn the research process in a deep and meaningful manner, meeting many National School Library Standards. It's also a great way for students to practice the various literacies: news, information, media and digital.
If you've been on social media lately, you may have seen lists of educational resources offered for free or at minimal cost during the COVID-19 pandemic. These lists can be overwhelming, and many resources may not meet your school district's privacy guidelines. And what happens when the free resources are not free anymore? Can your library support the purchase that your students and teachers have come to rely upon?
With the 2020 election right around the corner, there is an Internet trend that should give angst to anyone who works with young people and/or information literacy.
It’s called a “deepfake,” and it is a technique in which artificial intelligence-based technology is used to alter or produce video content. Essentially, a deepfake is a video of something that looks like it occurred, but truly did not.
Information literacy and media literacy are crucial to student learning. As we have advocated in past blog posts, the process of teaching skills to produce media literate students starts in kindergarten and continues throughout their years as lifelong learners.
Last month, we talked about utilizing open educational resources (OER) in your school library programming, and we offered some simple suggestions for how to get started.
This month, we’re going to look at some resources you can utilize to find great openly licensed materials. We'll also share some programming ideas you can infuse with those resources. But first, we'll start by sharing our favorite OER resources.
Open educational resources (OER) are defined by OER Commons as “teaching, learning and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. OER include full courses, course materials, modules, textbooks, streaming videos, tests, software and any other tools, materials or techniques used to support access to knowledge.”