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Deepfakes, Part 2: Resources for All Ages

Hands holding puppet strings

Last month, our blog provided an introduction to deepfakes, a technique in which artificial intelligence-based technology is used to alter or produce video content, tricking viewers into believing that something happened when it actually did not.

This month, we follow up with more on this important subject, including resources and programming ideas for all ages.

Changing Landscapes: Information Evolution

Two people pointing at laptop screen

Between the two of us we have over 45 years of teaching experience. (Yes, we are stunned by that, too!) From the beginning, our library programming has taught students to responsibly and critically select and evaluate their resources. It’s the very foundation of media and information literacy and a critical skill for students to master in their K-12 education. 

Finals Week Pet Grams

PetGram example from McDaniel. Photograph of a dog named Bandit. Text reads: Bears. Beets. Believe you can do it!

Due to the COVID-19 pandemic, many academic libraries were faced with the challenge of supporting academic success while most students were off-campus and taking online classes. Many outreach librarians turned to virtual programming.

Pet Grams were developed as a way to reach out and connect virtually with patrons, no matter their location. The main outcome for Pet Grams is to share kindness and motivation during a stressful time in the semester, especially for students but also for other community members who may also need support.

Voter Literacy: How We Are Preparing Our Students

Illustration of an election ballot coming out of a cell phone

Do a quick internet search for "fake news" and "the 2020 election." The results are alarming. Teaching students to learn to deal effectively with fake news is information literacy. As librarians and educators we have continued to learn and expand our information literacy knowledge. We work to teach our students to be skeptical, lateral searchers and fact-checkers.

National History Day and Teacher/Librarian Collaboration

NHD Logo

National History Day (NHD) projects have been part of our collaborative library programming for years. They are a great way for students to learn the research process in a deep and meaningful manner, meeting many National School Library Standards. It's also a great way for students to practice the various literacies: news, information, media and digital. 

100 Days/100 Books

Wall of 100 books read by students on the 100th day of school.

Every year in late January or early February, children all over the country celebrate the 100th day of school with all sorts of clever projects — bringing 100 items to school, wearing “100th-day” glasses, listing 100 things they love to do. Why not add a reading activity to this list? Ask a group of younger students to read 100 books on the 100th day of school in one hour!

LibraryGame

One finished game made by a student.

The Librarygame project teaches fifth graders the concepts of storytelling, technology and project management through the creation of video games. The program is a collaboration between Sacramento Public Library and local Title I schools, many of which lack the funds to hold this type of program without a partner.

East Lansing Welcomes the World

People talking at the East Lansing Welcomes the World event

East Lansing Welcomes the World is an annual program in which the city of East Lansing welcomes international students from Michigan State University (MSU), and their families, to the city. The program is held on a Sunday in September or October from 2:30 to 4:30 p.m. It is a partnership between the library, the city of East Lansing and Michigan State University.

Speed Friending

Students get to know one another.

Speed Friending is a casual event designed to connect international students and domestic students at CU Boulder. The event promotes cultural literacy and positions the library as a place for students to create lasting connections.

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