The 2019 American Association of School Librarians (AASL) National Conference was held in Louisville, Ky., in November. While the weather in Louisville was decidedly frosty, the atmosphere in the convention center was warm and enthusiastic.
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As school librarians, we want our students and patrons to feel welcome in our space. We want to build community — and programming is a great way to do it.
The new American Association of School Librarians (AASL) Standards expressly address inclusivity in the standards with "Include," one of the Standards' six Shared Foundations. "Include" states that students, librarians and libraries will be able to “demonstrate an understanding of and commitment to inclusiveness and respect for diversity in the learning community.”
Last month, our blog provided an introduction to deepfakes, a technique in which artificial intelligence-based technology is used to alter or produce video content, tricking viewers into believing that something happened when it actually did not.
This month, we follow up with more on this important subject, including resources and programming ideas for all ages.
Between the two of us we have over 45 years of teaching experience. (Yes, we are stunned by that, too!) From the beginning, our library programming has taught students to responsibly and critically select and evaluate their resources. It’s the very foundation of media and information literacy and a critical skill for students to master in their K-12 education.
In honor of Star Wars Reads Month in October, our library held programs related to the iconic movies. We capped it all off with a Star Wars Spelling Bee at the end of the month, at 4:30 p.m. on a Thursday.
We picked specific words related to the movies and provided example sentences related to the movies to provide context. The event ended with a costume contest.
In 2016-17 and 2017-18, Montclair Community Library hosted a YA Digital Book Trailer Contest for students in grades 9 through 12. Students read a YA book, then created and produced a trailer to inspire others to read the book. The trailers could be live action, animation or stop-action, with voiceover, music, narration and special effects.
Passive programs can be a great way to regularly attract students into the library without having planned, specific events. Pick a corner of the library that can be designated for these drop-by activities, set out the supplies and some instructions, and let it go! Here are a few of my go-to passive programs.
The American Association of School Librarians (AASL) share six Common Beliefs in their 2018 National School Library Standards. One that stands out to us is the belief that “reading is the core of academic and personal competency.”
"School librarians," the standards go on to state, "initiate and elevate and motivate reading initiatives by using story and personal narrative to engage learners.”
A partnership between a public library and a school district seems like a no-brainer, right? After all, we both have the same basic goals when it comes to students: to create and nurture in them a love of learning. However, many libraries – particularly small, rural libraries – don’t actually have much of a relationship with their school district.
With the 2020 election right around the corner, there is an Internet trend that should give angst to anyone who works with young people and/or information literacy.
It’s called a “deepfake,” and it is a technique in which artificial intelligence-based technology is used to alter or produce video content. Essentially, a deepfake is a video of something that looks like it occurred, but truly did not.
Information literacy and media literacy are crucial to student learning. As we have advocated in past blog posts, the process of teaching skills to produce media literate students starts in kindergarten and continues throughout their years as lifelong learners.
Last month, we talked about utilizing open educational resources (OER) in your school library programming, and we offered some simple suggestions for how to get started.
This month, we’re going to look at some resources you can utilize to find great openly licensed materials. We'll also share some programming ideas you can infuse with those resources. But first, we'll start by sharing our favorite OER resources.
Open educational resources (OER) are defined by OER Commons as “teaching, learning and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. OER include full courses, course materials, modules, textbooks, streaming videos, tests, software and any other tools, materials or techniques used to support access to knowledge.”
See What I’m Saying was a children’s program that promoted reading, writing and public speaking skills in students in kindergarten through grade 5.
The program took place on Saturday mornings over a nine-week period at our county’s Civic Center (since the library doesn’t allow food). At each session, kids were invited select a book, read the book, write a brief report about it, and share their report out loud to a group.