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This program was modeled off a previous successful program held back in February where teens taste-tested candies from around the world. Because of the success of this previous program, the Teen Advisory Board at my library branch requested other taste-test programs.
We decided to try different Oreo flavors because of the abundance of different kinds of Oreos, especially around the holidays.
Created in 2016, our library's Game and Activity Day is a monthly afterschool program where we set up a variety of games and activities in the library for kids and their families to use.
We incorporate a mix of single and multi-user games and activities, ranging from basic board games to more physical activities, like ping-pong and mini-golf.
Magic for Muggles was created by my teen advisory board, which had several Harry Potter fans. They wanted to create a program series where they could do all kinds of Harry Potter activities, and they came up with the catchy name. The group met monthly from September 2016 to May 2017.
We found tons of ideas on Pinterest. We did indoor Quidditch with brooms and balls; potions and spells, where we did Hogwarts science projects; Harry Potter Clue; and a day at Hogsmeade, when we made butterbeer and other themed snacks.
The idea to hold a Quidditch clinic for teens arose from our local teens' excitement for any and all Harry Potter-related programming. We’ve done numerous Harry Potter-themed programs in the past (typically trivia or costumed events), but had yet to tackle Quidditch. We wanted to engage teens that might have an interest in physical activities as this event was in collaboration with our local YMCA.
Skeleton Key Adventure Club gives kids ages 7 through 12 a monthly, hands-on science, technology, engineering and math (STEM) activity to attend at the library from September through April. Participants earn an actual skeleton key to take home and add to their collection for each session they attend.