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Making Trivia Masters: Using Trivia to Turn Students into Explorers

A woman looks for a book in the stacks.

A few months ago on Programming Librarian, I talked about asking a trivia question as part of your passive programming. Now, I've taken it a step further to create a Trivia Master Challenge that encourages students to search the library’s catalog, explore our nonfiction section, and learn how to search successfully within a book.

ALA's Sara Jaffarian Award Presents - Empathizing with Teens in Trauma: An Exploration of the Terezin Ghetto/Camp

In this free, 60-minute webinar, we will hear from staff at St. Marys Area Middle School (PA), winner of ALA's 2022 Sara Jaffarian School Library Program Award for Exemplary Humanities Programming, as they discuss their winning program and share tips for school library professionals interested in developing a similar program.

Recycle a Ton in 2021!

Photograph of blue recycling bin with the recycling logo.

Recycle a Ton in 2021! is Benton Middle School Tiger Library's successful community service recycling program.

The ability to pull off any type of community service project this year, during COVID, was a feat. To do it at a new middle school, on a new campus, with a new staff and students who had never stepped foot on this campus before this year, was unbelievable. This put the library as the center point, the gathering place, the hangout and the place with the answers. Fostering collaboration of our faculty and community is essential to the life of an exemplary library program.

Junior Ambassadors Program

Photograph of Junior Ambassadors loading a bus of donated items to be sent to children in Haiti.

In 2015, the United Nations established 17 Sustainable Development Goals (SDG) with the intent that these goals be met by 2030. In May 2019, the UN began an SDG Book Club for young people. The UN encourages young people to read the books that they hope “will inspire the children to help make the world a better place for everyone.” 

Not Just for STEM Class: Makerspace Programming & English Language Arts

A human figure made out of popsicle sticks with clay and a balloon

As librarians, we are passionate advocates for makerspace programming. We share with teachers and students how makerspaces engage and develop critical thinking and problem solving skills. Our school library has supported many makerspace programming events, from Makerspace Monday to our monthly Makerspace challenge.

ALA’s Sara Jaffarian Award Presents - Tales of the Crypt: Danville’s Living History Night

Tales of the Crypt: Living History Night brings back to life “gone and forgotten” persons of historical importance in their community and state. Through the cultural and historical preservation of an old cemetery, and by learning about the people interred there, students gather data and transform the information into a historical reenactment for an eventful night. Learn more about Tales of the Crypt.

Everybody Has a Story: Creating Cultural and Historic Preservation Programs with Impact

Everybody has a story. Each person is unique in their background and what they bring to the world. Culture and history are part of this uniqueness. While schools teach about endangered species and our effects on the environment, we don’t always look at other endangered aspects of our world. Students enjoy learning about the people who are invested in cultural and historic preservation, because everybody has a story and these stories are making a difference.

Video Game Club

Video game controller

Video Game Club (VGC) is a club that meets biweekly in the library, with 60 members who show up at various times. We let the students pick the games they play, as long as they are pre-approved by myself or the other librarian.

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