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The American Association of School Librarians (AASL) share six Common Beliefs in their 2018 National School Library Standards. One that stands out to us is the belief that “reading is the core of academic and personal competency.”
"School librarians," the standards go on to state, "initiate and elevate and motivate reading initiatives by using story and personal narrative to engage learners.”
A partnership between a public library and a school district seems like a no-brainer, right? After all, we both have the same basic goals when it comes to students: to create and nurture in them a love of learning. However, many libraries – particularly small, rural libraries – don’t actually have much of a relationship with their school district.
With the 2020 election right around the corner, there is an Internet trend that should give angst to anyone who works with young people and/or information literacy.
It’s called a “deepfake,” and it is a technique in which artificial intelligence-based technology is used to alter or produce video content. Essentially, a deepfake is a video of something that looks like it occurred, but truly did not.
Last month, we talked about utilizing open educational resources (OER) in your school library programming, and we offered some simple suggestions for how to get started.
This month, we’re going to look at some resources you can utilize to find great openly licensed materials. We'll also share some programming ideas you can infuse with those resources. But first, we'll start by sharing our favorite OER resources.
Open educational resources (OER) are defined by OER Commons as “teaching, learning and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. OER include full courses, course materials, modules, textbooks, streaming videos, tests, software and any other tools, materials or techniques used to support access to knowledge.”
See What I’m Saying was a children’s program that promoted reading, writing and public speaking skills in students in kindergarten through grade 5.
The program took place on Saturday mornings over a nine-week period at our county’s Civic Center (since the library doesn’t allow food). At each session, kids were invited select a book, read the book, write a brief report about it, and share their report out loud to a group.
Our National Impact of Library Public Programs Assessment (NILPPA) team is back from ALA Annual in New Orleans, where we presented some of our findings, conducted more research, and learned more about some of the awesome things happening in programs that occur across all types of libraries.
Here are a few of the sessions we attended relevant to program design, development, and facilitation in libraries.
The Librarygame project teaches fifth graders the concepts of storytelling, technology and project management through the creation of video games. The program is a collaboration between Sacramento Public Library and local Title I schools, many of which lack the funds to hold this type of program without a partner.
Information literacy skills are a cornerstone to school library instruction. Teacher librarians have taught them for years. Why revisit them now? Before we get into how to use "Arthur" to teach media literacy, we thought it might be nice to give you a little background on why our passion for information literacy programming in school libraries was re-energized and renewed.
A great book talk can make anyone want to read any book, but sometimes you need an alternative. If you haven’t read your new books yet, you only have a couple copies of a book to lend, or — like me — you’re just not very comfortable with giving book talks, here are a few programs you can do with your classes to build excitement about reading.